NEW 4.3.x LAUNCHERS AVAILABLE
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You will need a Game Client versioned 4.3.4 (15595), and then download the launcher depending on your LOCALE (language settings).

Also check out how to change your LOCALE (language settings).


See Connection Guide for more details.
Server Changelog
2013-05-20
  • - MaxHelath based heals can not crit( Blood Craze, Enraged Regeneration, Victory Rush, Desperate Prayer, Second wind )
    - Fel Flame ( limit max duration to 15 sec )
    - Cobra Shot ( limit max duration to 15 sec)
    - Incanter's Absorption( only proc when caster absorbs not target )
2013-05-17
  • - Glyph of Ferocious Bite( can't be moded by events )
    - Taxi menu icons
    - remade how some aurastates are applied / removed
    - added param to remove caster state independently from caster state condition
    - added GM command to set critical chance
    - removed Eye / Arcatraz / Botanica / Mechanar graveyard hack
    - Necrotic Strike ( don't stack haste mod )
    - different crit chance mod for different attack types
2013-05-16
  • - dynamic object should set PVP flag of caster if they target someone PVP flagged
    - Killing Spree ( maybe fixed DC issue ? never managed to reproduce it )
    - Living Bomb ( do not explode unless on expire + max 3 active targets )
    - Scorch( can be interrupted if you specced firestarter )
    - Divine Aegis( only proc when you heal others )
    - Fall of Mortality ( from 2 to 4 PPM )
    - Spine of deathwing ( Remove degradation debuff on kill )
    - Gift of the Earthmother( proc value cannot benefit any mods )
    - FIRE! (don't transform aimed shot into steady shot )
    - Trauma ( can be procced by Deep Wounds )
2013-05-15
  • - united aura ( HOTS ) and spell heals ( insta heals )
    - remove spawn storage from base object to creature and gameobject class
    - Aura 240 is ModExpertise from ModExpertiseRating ( affects 17 spells )
    - Vindication ( reenabled, why was this disabled ? )
    - Grand Crusader( remove cond )
    - Crusader / Sanctity / Devotion / Retribution / Concentration / Resistance Aura ( can be stacked from different casters )
    - Guarded by the Light( proc cond )
    - Judgements of the Wise( was chance got overwritten from other script )
    - Infusion of Light( proc cond )
    - Seals of Command( only proc when auras proc )
    - added GM command to simulate WPE spell hacks
    - removed haste modding category cooldowns
2013-05-14
  • - absorbed dmg comes after resistance and resiliance
    - summons should inherit some resistance from owner
    - Chilbains( removed DR from slow )
    - Power Word : Shield ( use HP instead SP )
    - Shield Discipline( stack multiplicatively )
    - Soulstone ( castable by dead targets )
    - Improved Soul Fire( rank 1 )
    - heal mods stack multiplicatively ( this just gotto be wrong in at least few ways )
2013-05-13
  • - bug that allowed players to socket any item
    - bug that allowed players to keep charge spells forever
    - Relentless Strikes( Slice and Dice )
    - Cataclysmic Gladiator's Boots of Cruelty( Stamina amt )
    - pets ( run with 2x speed if owner is mounted )
    - Paralysis ( removed DR )
    - Sprinkle Holy Water( added targeting restriction )
    - Death Strike( heal can't crit )
    - Rune Tap( can't crit )
    - Invocation( only proc on interrupt )
    - Burning Embers( doubled dmg limit )
    - Legion Strike( from 10% to 25% abs, can't be casted while felstorm is active )
    - abilities will proc "no dot" filter event
    - Sudden Eclipse( proc on abilities also )
    - Intercept ( has DR )
    - Charge ( removed DR (typo ) )
    - Immolate + Unstable affliction ( can be stacked by different casters but not the same )
    - transforms do not remove mounts ( sheep on a horse on a dragon ? )
    - Blessing of Khaz'goroth( heroic version )
2013-05-09
  • - there was a chance to get division by 0 when using dodge/miss DR
    - do not proc HOT event on proc spells
    - Cataclysmic Gladiator's Boots of Alacrity ( swapped elite / non elite stamina )
    - Hand of Light( fixed value )
    - Vial of Shadows( DPS is 1/3, PPM is 1/3. Tooltip will still say DPS is high )
    - defensive stance ( stackable with macro )
    - fixed dodge combat log turning into combat log periodically ( it's a visual bug so relax kk ? )
    - mount and items should not benefit haste ( might have missed a few here )
2013-05-08
  • - added item spell trigger type 5. Required for quest items to trigger when you own one
    - included PLAYER_FIELD_MOD_DAMAGE_DONE_PCT into mellee dmg directly to show it client side. Not dead sure this is needed
    - Paralysis ( added DR )
    - separated miss/dodge/parry diminishing groups. Removed block DG. Increased trigger interval
    - Glyph of Ice Barrier( eff )
    - Glyph of Inner Fire( do not remove if casting inner will while inner fire active )
    - Selfless Healer( limit dmg proc on other heal )
    - Force of Nature ( do not cast Wrath )
    - heal events were not called for caster/target
    - defensive stance was casted 2 times instead once
2013-04-30
  • - Fingers of Frost ( only affect Ice Lance and Deep Freez )
    - Dark Transformation( swap spells )
    - Death pact + Frenzied Regeneration ( moved to spell specific script instead generic )
    - Nature's guardian( removed )
    - Spinal Healing Injector( update client cooldown )
    - Force of Nature( cast wrath + hp + dmg )
    - Heart of Unliving( added intellect )
    - Anti-Magic Shell ( restore runic power based on absorbed dmg. Not even sure this is required )
    - reverted Anti-Magic Shell
    - implemented Magic Suppression
    - ability to start cooldowns after combat for non item spells
2013-04-29
  • - send enchantment duration without delay if player is considered in world
    - unbroke cosmetic auras
    - SpellAuraModNoCast ( gray out cast bar, prevent multiple schools not just 1 )
    - Rune of Cinderglacier( charge remove )
    - Spirit Mend( scale with owner AP instead pet )
    - Spirit Link Totem( tick instantly and update every 1 sec )
    - summon target is casted on target always( Have Group, Will Travel )
    - added EFF_TARGET_CUSTOM_RAID_INJURED_MULTI
    - Tranquility( upgraded targeting code )
    - Blade Twisting( added ppm )
    - Cheap Shot( break stealth, FU whoever said it should not )
    - Borrowed Time( unbroke )
    - Flurry( charge cond )
    - Death Coil( animation )
    - Ancestral Fortitude( added protection for calc overflow )
    - Divine Aegis( stack with previous shield up to 40% target health )
    - Main Gauche( only proc on main hand attack )
    - Holy Walk( only proc on self shield )
    - Madness encounter : ( boosted all add cooldowns by 25%, Cauterize from 5 sec to 1 sec, added protection to reset limb encounter as long as there is at least 1 alive player within 70 yards, burning blood was casted on each player by each player count, elementium bolt tick from 1 to 5 seconds )
    - Cooked Deviate Fish : female versions
    - added API for players to get a cooldown refresh if they try to cast a spell and server thinks the remaining cooldown is larger then 5 seconds

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